
A social network of neighborhoods

Overview
The I.DO system is a location-based neighborhood model designed to promote sustainable living through community engagement. It introduces three complementary tools to help drive behavioral change.
Originally developed as my M.A. graduation project in Integrated Design at HIT.
Approach
Using design thinking methodology, social innovation principles, and gamification strategies, I explored tools and interventions that could effectively support long-term behavioral change.
Outcome
1. A mobile app
2. An interactive community bulletin board
3. WE.DO — a local sustainability hub designed for engagement and action
My Role
I was responsible for the research, concept development, UX design for the app and bulletin board, logo and infographic design, storytelling, filmmaking, and editing.
Collaborators
With support under my direction from:
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Hila Padan – UI design
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Eli Dor – 3D simulation of the bulletin board
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Lee Shpasa Zlinger – animated illustrations
The movie illustrates a scenario using the neighborhood network through the community organization of a neighborhood music festival. The characters are the personas I created based on the survey and interviews I conducted during the research.

Design Thinking Process
Research
Problem
Solution
Design
The Problem
"The main obstacle to respond to the environmental crisis is how we as a society define success. What We Consider is wealth, competitiveness, entrepreneurship, wisdom, beauty, efficiency, originality, popularity. But what matters is not included: Integration into the Earth's ecosystems, contributing to the health of the system that gives us life, fairness and social solidarity. "
Lia Ettinger
The unique challenge in the urban population is the urban culture which underlies a fundamental experience of production and consumption for the inhabitants of the city and its users who are at the heart of the capitalist regime in which we live and the mental platform on which it is based; The sea of anonymity and the replication we are surrounded by.
Research
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The research process began by mapping the ecosystem across all stakeholders.
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A survey to identify challenges and barriers.
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Search for solutions that address similar challenges.
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In-depth interviews with Top Dwon stakeholders for inspiration and validation.
Mapping of The Ecosystem

Bottom Up Survey
The research process started with the mapping of the ecosystem I work with, the stakeholders and their challenges and obstacles.
I distributed a questionnaire entitled: Would you like to live in a sustainable neighborhood? The aim of the survey was to examine neighbours' familiarity with the concept of a sustainable neighborhood.
The main issue was:
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Do they think they have a sustainable neighborhood?
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Do they want to live in a sustainable neighborhood?
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How do they see themselves changing that?
54 persons completed the survey. Half of them are residents of my neighborhood, Neve Avivim - a neighborhood of over 12,000 people in a high socioeconomic status, with an SES socioeconomic index of 10/6.9. The rest of the respondents were from other neighborhoods in Tel Aviv and other cities.
I've clustered their answers to the barriers question to 3 main clusters:

Key Question
How can we take advantage of the behavioral change of an urban population and develop a perception of sustainability?

Top down interviews for inspiration and validation


Design
A sustainable neighborhood network based on incentives and rewards
The platform is intended to be a means of communication and public sharing between the municipality and residents. This allows the municipality to support residents' well-being and reward them for activities that promote sustainable development.
A reward model encourages network neighbours to rate and rank individuals for actions that support the community and the environment. While protecting users' privacy by exposing them only to their neighborhood and their choice.
The network is supported by collaborative complexes which serve as a meeting point for neighbors, study groups and exhibitions with a sustainability agenda.
The system's features encourage users to connect with each other to create neighbourhood events and projects, discussion groups, study groups, and resource sharing groups such as equipment sharing warehouses.
A local currency-based trading scene where the residents accumulate coins for both daily sustainability actions and volunteer initiatives in the community.
The Digital Bulletin Board - to make community content and activity publicly available. Map and highlight where sustainability projects have been implemented. Create a conversation among residents, and between residents and the municipality.
Reward Model
As a 21st century UX phenomenon, gaming is a powerful tool for designers to drive user engagement. By streaming fun game elements to applications and systems that are either instant or irrelevant to users, they are able to drive them to goals. Users enjoy challenges, whether they challenge themselves (e.g., use step-tracking devices) or try to win prizes (e.g., virtual “trophies” for network-based achievement). In addition, game dynamics serve as intrinsic and effective motivation per se, meaning users engage with the system because they want to. The ultimate goal is to make everyday tasks less demanding while encouraging users to be actively interested in achieving goals.



Personas
The personas are based on ethnographic research that includes a survey and in-depth interviews




Solution
Tools to create a sustainable neighborhood network
